

- #The ascent replayability update
- #The ascent replayability plus
- #The ascent replayability series
- #The ascent replayability free
The story doesn't matter, nor do the characters or the world, the gameplay is fun and that's why I keep coming back.īut frankly, Youtube is where I "finish" most modern games nowadays, I just play them until the honeymoon is over, which is a couple of hours usually, and then I go to YT to see how it all ended, if I'm interested in the plot in the first place that is. just feel amazing and it's just one hell of a fun game to play, hence it's my go-to title when I'm not sure what I want to play, so much that I already replayed it three times. I came to this realization literally last week when I was finishing my 4th walkthrough of The Ascent, because I keep coming back for more simply because I'm having ton of fun by just walking around the world and blowing shit up, the guns, the skills, explosives, augmentations etc. I always used to say that it's all about the gameplay and story, that the gameplay is the fun part and story is what keeps you going and coming back, but in times of Youtube where you can watch all the cut-scenes and dialogues, it just doesn't hold true anymore. It's all about the gameplay - if the game is fun, you'll keep coming back for more. Most of them have become work instead of fun imo, only Nintendo still gets my respect. This Metaverse bs is the doubling down of this concept.
#The ascent replayability free
What's going to kill creativity and diversity is the current goal of creating games as Platforms where you will spend all your free time in. And that's the only way for devs to keep stakeholders happy, because there's this constant push for increasing profits YoY. Add FOMO, advertisement, all that shit together creates games that basically "force" the user to stay with them. I hate this trend, and I feel that GaaS are not games meant to respect your time, they want to keep you playing all the time. The problem is that audiences now want GaaS games with a constant stream of content coming at them. Sequels are ok in my book, but they need to try to offer different gameplay styles, and not having only GaaS shit as a new mechanic on each iteration. The tide shifted over the gaming decades.Ĭlick to expand.You have Nintendo IPs being used over and over again, with most of them offering fresh new approaches without costing 200 million to make. This is where multiplayer games have it over single player games these days. It's because gameplay was always the utmost important hook, not graphics, not stories but gameplay. you can go back with your kids now and they'll still want to play NES Zelda or SMB etc. Old school games have a special place e.g. I'm not investing in $100 per game for mostly the same experience out of them and generally less replayability. I've seen the games, the characters, the mechanics and played them a billion times. Nintendo in recent years, for me, is largely shelved as well. I'm not spending over $100 per game for something I'm going to play once or perhaps not even like without playing it first. I'd be lying if replayability isn't why I don't invest in a Playstation. The gameplay loops are insanely replayable. Just look at something like Apex Legends or Sea of Thieves or Rocket League or Mario Kart or Street Fighter etc. I disagree with the blanket statement "modern games are shit they don't have replay value. Statistics show less than half of those that purchase a game even finish the solo campaign. I can agree most solo games are not replayable endlessly, if you're lucky you might play it twice fully.
#The ascent replayability series
This means the game now runs at up to 4K 120 frames per second on Series X and up to 1440p and 60 frames per second on the Series S.This is why GaaS and things like Battle Royale are so popular, replayability. Minecraft Dungeons is now enhanced for Xbox Series X and S. You can spend the gold at a Piglin merchant. It’s called Gold, because why not, and it can be found when completing Falmes of the Nether missions or Ancient Hunts dungeons.

This will mean more replayability.īesides this Mojang Studios has also added a new currency in the game. These are procedurally-generated levels players can create by spending in-game points. To create a more interesting and long lasting endgame, the team at Mojang has added Ancient Hunts.
#The ascent replayability update
The goal of this update is to make the higher end gameplay more balanced for all players. 15 additional levels are added and the maximum power of players has been increased to 250.
#The ascent replayability plus
The current levels on Apocalypse Plus mode are reduced from 20 to 10. The highest difficulty levels for the game are being adjusted. In addition to the paid DLC, Mojang is also changing aspects of the game for all users.
